As such, Patrick Redding, the co-op designer at Ubisoft Montreal, said that, "Gameplay is a lot more about bursts of intense action swinging back into stealth and using stealth as a tool. Still, those six hours of co-op gameplay won't focus so much on sneaking around and being completely undetected, because, since you're not alone anymore, it's only natural that you'll have more confidence in the outcome of a potential battle. While on the ground, the downed player can choose to "play possum" and wait for a stealthy resurrection or go all out and provide covering fire from the ground. Other team-based activities will require each player to plant a set of charges in order to get past an obstacle or resuscitate their fellow player when he's incapacitated. One such mentioned maneuver is executed when one of the characters is caught off guard and grabbed from behind, at which point the victim can elbow the AI attacker, leaving him opened for the co-op partner to take him out. The Official Xbox Magazine also mentions some specific "tag-team" moves, designed especially for the co-op mode. This prologue co-op campaign will feature plenty of the game mechanics already unveiled for the single-player mode, like interrogations, "marking and executing" and the "last known position" stealth concept. For a stealth game where most of the time is spent waiting for patrols to go about their business while you wait silently in the bushes, that might not seem like that much, but then again, this is what stealth games are all about. The co-op campaign will feature four levels and is estimated that it will take around six hours to complete. The character line-up, in true Ubisoft fashion, a multicultural one, is made up of two agents, the Russian Kestrel and the American Archer. To reassure us, several aspects of the game's co-op multiplayer modes have been made available by Ubisoft to the Official Xbox Magazine and are discussed at length by the publication. + Hunter: Where players have to kill off all enemy NPCs on the map.After being delayed several times and even going through some major facelifts, it seems like Splinter Cell: Conviction will be, this time, released without further complications. Together, Archer and Kestrel will embark on a mission that will require their cooperation and combined skills that will test their mettle every step of the way.ĭeniable Ops (4 co-op) is a series of standalone challenges set within the same four stages from the co-op story mode, plus two additional maps: The Coop story mode, Prologue, revolves around American agent Archer and Russian agent Kestrel sent deep into the heart of Russia’s dark and perilous underworld to recover four Russian EMP weapons which have been stolen and need to be retrieved before they are sold on the black market. Ubisoft has released some new videos regarding coop multiplayer which proves they are hard at work to improve on the cooperative aspect of the game which was lacking in the last few games of the franchise, and only previously achieved with Pandora Tomorrow’s online mode. We previously reported the conformation of 4 coop modes (Deniable Ops) in addition to the coop story mode (prologue) for Ubisoft’s latest installment of Splinter Cell, Splinter Cell: Conviction, due Feb 23, 2010.
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